Making relevant content more discoverable through a central hub for Clips on Twitch

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Mocked up interface of Twitch redesign.


Twitch is the world’s largest live streaming platform, enabling anyone to stream and build communities around a shared interest. The livestreaming market, however, is highly saturated. It’s hard to decide who to watch, what to watch, and how to do so effectively.

As a personal passion project, I set out to design a central home for short-form content on Twitch, consolidating Twitch’s existing Clips feature into one place where users can consume and share them. My goal was to improve discoverability so that viewers could find more communities to call home, ultimately benefiting the growth of smaller streamers as well.


May - Oct. 2021
(6 months)


Product Designer


Kelly Chong
Mentor: Jennifer Wong



01 / Problem identification & research
initial assumptions

Starting a stream on Twitch is hard.

I strongly believe in the idea of enabling anyone to create and monetize regardless of their situation or background. So when I began this project, I was interested in investigating the struggles with streaming and how we might increase visibility of marginalized creators on the platform. I interviewed five people new to streaming who identified as a member of a marginalized community, and discussed their experiences thus far with streaming on Twitch.

the actual issue

The larger problem was with discoverability.

What I found throughout all conversations, however, was that it was less of an issue to get started with streaming than it was to get discovered on the platform. So, while I believe there is still value in uncovering ways to make streaming more accessible, I decided to pivot my case study in the direction of improving content discoverability.

I then spoke to five existing Twitch viewers to test the current content-discovery and viewing experience (1a). Additionally, I explored Twitch UserVoice–Twitch’s existing user feedback system–as well as threads on r/Twitch to act as supplements to my research (1b). I also conducted an individual app audit to fill knowledge gaps and pinpoint any key issues (1c).

1a / interview takeaways

Viewers struggle to find new content relevant to them in a timely fashion.

pain points

Browsing is overwhelming

  • Visually over-stimulating
  • Endless amount of streams available with no clue where to start
  • Difficult to search and browse through current filtering options
  • People wanted additional context surrounding a streamer before investing time into them

Too much content, too little time

  • Viewers are not always able to catch a stream when it’s live nor can stay for the entire duration
  • Viewer must constantly click in and out of streams in hopes of finding something even remotely entertaining (often after having sit through a 30-second pre-roll ad -> barrier of entry)
  • People wanted better ways to consume content on-the-go
When I browse, I would usually click a streamer and then not vibe with them. I have to click into streams several times until I find something relevant, but then I just get tired.
I give up because it’s too hard.

~ An interviewee's comment while recalling frustrating experiences they had on Twitch

1b / secondary research findings

Small streamers are impacted most by low discoverability.

Turning to Twitch's existing customer feedback platform, Twitch UserVoice, I sought additional feedback that could potentially answer some of my questions around discoverability. I also sifted through issues people had in the r/Twitch subreddit.

In general, most people appeared to have concerns with the way discoverability was currently set up, and how it promotes a king of the king's structure where those with the highest views get rewarded while lower view counts are pushed to the bottom of the directory. Some comments talked about a more robust tagging system, some about promoting small streamers, and some about leveraging Clips. While there were debates on what the best solutions were, the underlying consensus was that Twitch's discoverability algorithm needs work.

1c / app audit

The 'Clips' experience is fragmented.

Clips are 1-60 second long snippets of an existing live stream. Clips are ‘clipped’ by the community, so a streamer doesn’t personally upload them (unless publishing on other platforms).

From my audit, I found that to access clips from the web app there are 3 entry points: A) Scroll to the end of the home page, B) Filter a streamer's videos by clips on their channel, or C) Click any category in Browse and select the Clips tab.

This experience is fragmented, which is an issue because burying Clips underneath different sections makes it less discoverable. Short-form content is one of the best and fastest ways for a creator to get discovered, and for a viewer to discover streamers without having to sit through an entire stream. It’s harder to retain viewers when they can't tell what content is worth their time.

02 / Context

New to Twitch? 

A quick crash course on Twitch lingo: 


  • Viewers pay $X/month based on tier (Tier 1, 2, or 3) and receive Y benefits as a result (i.e. no ads).
  • Main way Twitch makes money


  • A digital way to cheer for streamers like you would for a sports team
  • One way Twitch makes money

Twitch Affiliates

  • Streamers who can start monetizing their content through subscriptions, bits, etc.
  • Before this stage, people can still stream but can't make income off of it from Twitch.

Twitch Partners

  • A step up from Affiliates
  • Same benefits as Affiliate but with a higher percentage of payouts, increased emotes and badges for your community, and more.
03 / goals

Make relevant content more discoverable.

My main design goal is to make it easier and faster for viewers to consume relevant content (relevant as in entertaining, educational, and/or suits the viewer's interests). This not only directly increases revenues for Twitch, but indirectly does so since streamers are motivated to continue streaming.

Business Impact

  • Increased user retention & attraction: If users are able to discover content they enjoy, they're more likely to stay. If it's too hard, they'll give up.
  • Increased revenues: More engaged users increases the chances of them subscribing, sending bits, or supporting streamers in other ways.

User Impact

  • Less decision fatigue
  • Less time wasted on searching, more time spent engaging
  • More streamers can make money doing what they love
  • More fun, more community
04 / ideation

How might we help users discover content they like faster?

When approaching ideation, I prioritized exploring volume and the breadth of what was possible; out-of-box solutions for enabling users to discover relevant, tailored content whenever they land on Twitch's website. Out of a few conceptual directions explored, I decided to pursue one relating to previewing content.

4a / conceptual wireframes

Introducing new ways to preview content

4B / scoping ideas

A central hub for Clips

Moving forward, I decided to focus on centralizing short-form content on Twitch, with Clips at the forefront.

From these approaches I decided to pursue the ideas in Approach #1, a recommended feed, as based off of feedback it tied back to my main goal of making relevant content more discoverable the best.

05 / validation

Gaining feedback from the community

After experimenting with different iterations for the Clips hub, I wanted to uncover any usability issues and/or mismatches in expectations, as well as marginal benefits of the feature. Was this something Twitch users would embrace or love to use? If not, what could be improved? This is what I found after talking to and testing designs with 5 viewers comprised of both new and long-term users: 

finding #1

Navigation labels did not match mental models

While testing the flow, 3/5 users reported confusion surrounding the tabs 'Recommended', 'Following, and 'Discover.' They weren't sure what the difference was between them. To address this, I changed the copy from 'Discover' to 'Browse', which was more distinct from the other two tabs and more consistent with Twitch's existing information architecture.

finding #2

User actions had low visibility

While testing interactions with clips, users failed to notice the actions underneath a clip i.e. like, comment, share as it blended in with the information. I then moved the actions to the right of the clip for easier and faster access to clip engagement. Along with this decision, I removed the filter sidebar as it was redundant when you could already filter in Browse.

Before After

Before and after comparisons of this interactions test.

finding #3

Difficult to retrieve 'liked' and 'saved' clips

While users generally liked the concept of being able to bookmark certain clips by 'liking' and 'saving' them, they felt it was too difficult to actually retrieve clips they saved due to the infinite scroll format. There was also confusion over the difference between 'liked' and 'saved'. I decided to transform the views within these two pages in a familiar grid layout instead to easily view at-a-glance all liked and saved clips.

06 / solution

A central Clips hub to help viewers find more communities to call home

In this central hub, I created various sections to organize Clips:

  • A tailored recommended view which aggregates data compiled from a combination of factors such as watchtime, similar streamers, and interactions (like, comment, share)
  • Interaction features introduced so that viewing Clips is a less static experience, and involves the community
  • Discover page is an opportunity to search and browse for clips in one location
  • Ability to then collect and view previously watched clips lies in the Liked and Saved tabs
  • Consumption of clips is done in an infinite scroll fashion
07 / measuring success

Measuring results through Clips data

While I don't work at Twitch and may not know the full picture of the product, Clips as a feature, engineering capacity, or know the users as intimately as the research team might—I have confidence in the adoption of this idea should it follow an appropriate validation and iteration cycle. I believe success could be measured through these metrics:

  • # of viewers who came to a livestream or channel from a clip
  • # of new followers and/or subscriptions to a channel directly from a clip
  • # of hours spent watching clips & livestreams, compared to previous levels
08 / reflection

It's okay to pivot.

Definitely had a lot of challenges defining the problem and scoping. As an active user in the space, there were so many areas I wanted to explore and address, but ultimately had to scope it down to one thing for feasibility. I had a lot of trouble figuring out what was the right problem to work on, and understanding if the issues were actually issues. But I enjoyed all of it as part of the process and it felt really good to finally gain some clarity after the initial struggle :) 

Epiphanies don't occur in isolation!

I wouldn't have been able to produce what I did without the help of mentors and friends who inspired me along the way to keep pushing through and really pinpoint what it is I wanted to solve and why it was important. Special thanks to those people (in no particular order): Jennifer Wong, Estelle Chung, Kevin Duong, Liam Ramsey, Christina Chen, everyone from PDF Cohort 1

09 / considerations & future vision

Mitigating potential user and business issues

Given the scope of this project, I wasn't able to address every single issue that surfaced. Here are some of the considerations I had and potential avenues for solutions I would want to explore with more time: 

  • Introduction of moderation and other safeguards to protect against harassment (i.e. an option to report comments and/or users, option to disable comments on a clip)
  • Exploring a 0 views and 0 viewers feed to see how views may impact user behaviours
  • Ways to access clips from creators who are currently offline (since my idea only allows for clips to be displayed from streamers who are currently live)
  • Enhancing search, filtering, and sorting capabilities of clips (i.e. adding tags to clips) 
  • Expanding on user interactions (i.e. Reacts with popular Twitch emotes, ability to share clips in-house to Friends)
  • Adapting views for the mobile app, and implementing dark mode

There's still a lot I'd love to explore and flesh out further, so if any of this resonates feel free to contact me with your feedback via the links below!